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Advanced Computer Graphics and Applications, 7.5 Credits

About the course

The goal of the course is to give a theoretical base for design and development of Virtual Environments (VE), including practical experience of working with design and development with a focus on real-time graphics. The course covers algorithms to efficiently render a complex scene in real-time. Topics of the course are: The scene graph as a rendering architecture. High level languages for shader development. Algorithms for efficient rendering of shadows, reflection and refraction. Speedup techniques such as culling and level-of-detail. Intersection and collision detection. Computer hardware and interaction devices. Interaction techniques in VE:s, spatial (3D) sound. Overview of applications and application areas.

Level of Education: Advanced

Notes: The course can be included in the Master's Program in Computational Science and Engineering.



2011-03-15

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Link to the course web page

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Department of Computing Science

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Contact:
Yvonne Löwstedt

Tel: +46 90 786 5598

Fax: +46 90 786 61 26

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