Vit Sisler: Czechoslovakia 38-89: Serious Game for Teaching History
Tid: 13.00 - 15.00
Plats: Humlab X – Konstnärligt campus
Evenemanget vänder sig till: studenter - allmänheten - anställda
Czechoslovakia 38-89: Serious Game for Teaching History
Note! Limited number of praticipants! Please e-mail Elin Andersson for registration: firstname.lastname@example.org
Many video games deal with real historical events, constructing digital representations of the latter and communicating them to players. In this sense, as Adam Chapman has argued, historical video games have become one of the most widespread and successful forms of popular history. This, alongside their chosen historical content, makes them potentially highly influential histories that are generally experienced in informal settings. As they video games become globally pervasive media, it is crucial to critically study the symbolic and ideological dimensions of in-game representational politics, particularly in relation to contested histories and spaces of conflict. This workshop critically discusses the possibilities and limitations of video games to deal with contentious and emotionally-charged issues from contemporary history, in particular the civilian perspective and trauma of war. By doing so, it briefly examines how history and war are represented in mainstream video games and, subsequently, how are these dominant frames of representation challenged and refashioned within the emerging genre of historical serious games. Regarding the latter, this workshop focuses on a case study of Czechoslovakia 38-89: Assassination, a serious game on contemporary history, which we have developed at the Charles University in Prague and the Academy of Sciences of the Czech Republic. Specifically, it considers how Czech historical memory of the Second World War is being presented through the game and critically discusses the design challenges stemming from adapting the real-persons’ – oftentimes emotionally and ethically loaded – testimonies in order to construct the in-game narratives.
Vit Sisler is an Assistant Professor of New Media Studies at the Institute of Information Studies and Librarianship at Charles University’s Faculty of Arts in Prague. His research addresses critical approaches to the intersection of culture and digital media; namely the internet, social media, video games, the networked public sphere, and online communities. Vit Sisler is a managing editor of CyberOrient, a peer-reviewed journal of the virtual Middle East published by the American Anthropological Association and member of the Editorial Board of the Journal of Religion, Media and Digital Culture. He was a visiting Fulbright scholar at the Buffett Center for International and Comparative Studies at Northwestern University during 2008-2009.
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