Publications

Author

Title

Year sorteringsordning

Fulltext

Waterworth, John

The effects of ICT based training on cognition and well-being among healthy older people

2016

-

Waterworth, John
Hoshi, Kei

Human-Experiential Design of Presence in Everyday Blended Reality: Living in the Here and Now

2016

-

Waterworth, John
Waterworth, Eva
Alvarez, Paula; et al.

What do Elderly Users Want and Need from Fitness Technologies?: Findings from the ELF@Home Project

2016

-

Ballesteros, Soledad
Mayas, Julia
Prieto, Antonio; et al.

A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up
Frontiers in Aging Neuroscience, 7

2015

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Waterworth, John
Lindh Waterworth, Eva
Riva, Giuseppe; et al.

Presence: form, content and consciousness

2015

-

Riva, Giuseppe
Mantovani, Fabiizia
Lindh Waterworth, Eva; et al.

Intention, action, self and other: an evolutionary model of presence

2015

-

Ballesteros, Soledad
Prieto, Antonio
Mayas, Julia; et al.

Corrigendum: brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial
Frontiers in Aging Neuroscience, 7

2015

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Carús, Juan Luis
García, Sonia
García, Rodrigo; et al.

The ELF@Home project: elderly sELF-care based on sELF-check of health conditions and sELF-fitness at home
Proceedings of pHealth 2014

2014

-

Riva, Giuseppe
Waterworth, John
Murray, Dianne

Introduction: editor's introduction to interacting with presence

2014

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Waterworth, John
Riva, Giuseppe

Feeling present in the physical world and in computer-mediated environments

2014

-


Page Editor: Åsa Nordström
2014-06-02

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