Publications

Author

Title

Year sorteringsordning

Fulltext

Harr, Rikard
Wiberg, Charlotte

Sports IT: Digital media and technology for encouraging physical activity
International Journal of Emerging Technology and Innovative Engineering, 2(1): 24-33

2016

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Rolandsson, Victoria
Wiberg, Charlotte

The Density of Events Model (DEMO): Exploring density and temporality as key aspects of experiences in events
Journal of Multidisciplinary Engineering Science and Technology, 2(11): 3327-3333

2015

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Wiberg, Charlotte

Transitional states: From extrinsic to intrinsic motivation by using pedagogical tools in learning
Proceedings of E-Learn: 1936-1941

2015

-

Wiberg, Charlotte
Nyberg, Annakarin

Innovating social media: five strategies for successful digital entrepreneurship
Innovation through Social Media: 119-126

2012

-

Desurvire, Heather
Wiberg, Charlotte

User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles

2010

-

Desurvire, Heather
Wiberg, Charlotte

Game usability heuristics (PLAY) for evaluating and designing better games: the next iteration
Online Communities and Social Computing, 1(1): 557-566

2009

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Desurivre, Heather
Wiberg, Charlotte

Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: the Next Iteration
Online communities and social computing: 557-566

2009

-

Wiberg, Charlotte
Jegers, Kalle
Desurvire, Heather

How Applicable is Your Evaluation Methods–Really?: Analysis and Re-design of Evaluation Methods for Fun and Entertainment
ACHI'09: 324-328

2009

-

Wiberg, Charlotte
Desurvire, Heather

Master of the game: Assessing approachability in future game design
CHI'08 Extended Abstracts on Human Factors in Computing Systems: 3177-3182

2008

-

Desurvire, Heather
Wiberg, Charlotte

Evaluating user experience and other lies in evaluating games
CHI'08

2008

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