Advanced Computer Graphics and Applications, 7.5 credits
The course is discontinued
Computational Science and Engineering: Second cycle, has only first-cycle course/s as entry requirements
Contents
The goal of the course is to give a theoretical base for design and development of Virtual Environments (VE), including practical experience of working with design and development with a focus on real-time graphics. The course covers algorithms to efficiently render a complex scene in real-time. Topics of the course are: The scene graph as a rendering architecture. High level languages for shader development. Algorithms for efficient rendering of shadows, reflection and refraction. Speedup techniques such as culling and level-of-detail. Intersection and collision detection. Computer hardware and interaction devices. Interaction techniques in VE:s, spatial (3D) sound. Overview of applications and application areas.
Required Knowledge
Univ: To be addmitted you must have 60-ECTS credits in Computing Science or 2 years of completed studies, in both cases including Scientific Computing, (5DV005), C-programming and Unix, (5DV006) and Computer Graphics and Visualization, (5DV009) or equivalent. English proficiency equivalent to IELTS Academic Training minimum score 5.0 with no individual score below 4.5 (Tests taken before January 2005 not admissible or TOEFL minimum score 500 on paper based test and not below 4.0 on the TWE, Alternatively 173 on computer based test with iBT61 is also required as well as basic entrance requirements for higher studies in Swedish language proficiency if the course is taught in Swedish.
Literature
Valid from: 2009 week 4
Real-time rendering
Möller Tomas, Haines Eric, Hoffman Naty
3rd ed. :
Wellesley, Mass. :
A.K. Peters :
cop. 2008 :
xviii, 1027 p. :
ISBN: 978-1-56881-424-7
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