Video games and learning I, 7.5 credits
The course is discontinued from 2021-06-09
Required Knowledge
General entry requirementsLiterature
Gee James Paul
What video games have to teach us about learning and literacy
Rev. and updated ed. :
New York :
Palgrave Macmillan :
2007 :
249 s. :
ISBN: 1-4039-8453-0 (hft)
Mandatory
Search the University Library catalogue
Att leva i World of Warcraft
: tio ungdomars tankar och erfarenheter
Linderoth Jonas, Bennerstedt Ulrika
Stockholm :
Medierådet :
2007 :
80 s. :
Mandatory
Kafai Yasmin B.
Beyond Barbie and Mortal Kombat
: new perspectives on gender and gaming
Cambridge, Mass. :
MIT Press :
2008 :
xxv, 371 s., [16] p. of plates :
ISBN: 978-0-262-11319-9 (inb.)
Mandatory
Search the University Library catalogue
Gee James Paul
What video games have to teach us about learning and literacy
Rev. and updated ed. :
New York :
Palgrave Macmillan :
2007 :
249 s. :
ISBN: 1-4039-8453-0 (hft)
Search the University Library catalogue
Graner Ray Sheri.
Gender inclusive game design
: expanding the market
Hingham, Mass. :
Charles River Media :
cop. 2004. :
193 s. :
ISBN: 1-58450-239-8
Search the University Library catalogue
Att leva i World of Warcraft
: tio ungdomars tankar och erfarenheter
Linderoth Jonas, Bennerstedt Ulrika
Stockholm :
Medierådet :
2007 :
80 s. :