Swedish name: Informatik med inriktning mot kreativ medieproduktion A
This syllabus is valid: 2010-01-04 valid to 2012-12-16 (newer version of the syllabus exists)
Syllabus for courses starting after 2013-06-24
Syllabus for courses starting between 2012-12-17 and 2013-06-23
Syllabus for courses starting between 2010-01-04 and 2012-12-16
Course code: 2IN025
Credit points: 30
Education level: First cycle
Main Field of Study and progress level:
Informatics: First cycle, has only upper-secondary level entry requirements
Grading scale: Pass with distinction, Pass, Fail
Responsible department: Department of Informatics
Benyon David.
Designing interactive systems : a comprehensive guide to HCI and interaction design
2nd ed. : Harlow, England ;a N.Y. : Addison Wesley : 2010. : 712 p. :
ISBN: 978-0-321-43533-0
Mandatory
Search the University Library catalogue
Rules of play : game design fundamentals
Salen Katie, Zimmerman Eric.
Cambridge, Mass. ;a London : MIT : cop 2004 : 672 s. :
ISBN: 0-262-24045-9
Mandatory
Search the University Library catalogue
Derakhshani Dariush.
Introducing Autodesk Maya 2012
1st ed. : San Francisco. : Wiley : 2011. :
http://catalogimages.wiley.com/images/db/jimages/9780470900215.jpg
ISBN: 978-0-470-90021-5 (pbk.)
Mandatory
Search the University Library catalogue
Miller Carolyn Handler
Digital storytelling : a creator's guide to interactive entertainment
2. ed. : Boston, Mass. : Focal Press : cop. 2008 : xvi, 479 s. :
ISBN: 978-0-240-80959-5
Mandatory
Search the University Library catalogue
O'Rourke Michael
Principles of three-dimensional computer animation : modeling, rendering, and animating with 3D computer graphics
3. ed. : New York : Norton : cop. 2003 : 395 s. :
ISBN: 0-393-73083-2
Mandatory
Search the University Library catalogue
Derakhshani Dariush.
Introducing Autodesk Maya 2012
1st ed. : San Francisco. : Wiley : 2011. :
http://catalogimages.wiley.com/images/db/jimages/9780470900215.jpg
ISBN: 978-0-470-90021-5 (pbk.)
Mandatory
Search the University Library catalogue
O'Rourke Michael
Principles of three-dimensional computer animation : modeling, rendering, and animating with 3D computer graphics
3. ed. : New York : Norton : cop. 2003 : 395 s. :
ISBN: 0-393-73083-2
Mandatory
Search the University Library catalogue
Flaxman Tereza.
Maya 2008 character modeling and animation : principles and practices
Boston, Mass. : Thomson Course Technology : c2008. : xii, 449 p. :
ISBN: 978-1-58450-556-3
Search the University Library catalogue
Gelernter David
Mirror worlds : or the day software puts the Universe in a shoebox ... how it will happen and what it will mean
New York : Oxford Univ. Press : 1991 : 237 s. :
ISBN: 0-19-506812-2
Search the University Library catalogue
Benyon David.
Designing interactive systems : a comprehensive guide to HCI and interaction design
2nd ed. : Harlow, England ;a N.Y. : Addison Wesley : 2010. : 712 p. :
ISBN: 978-0-321-43533-0
Mandatory
Search the University Library catalogue
Rules of play : game design fundamentals
Salen Katie, Zimmerman Eric.
Cambridge, Mass. ;a London : MIT : cop 2004 : 672 s. :
ISBN: 0-262-24045-9
Mandatory
Search the University Library catalogue
Miller Carolyn Handler
Digital storytelling : a creator's guide to interactive entertainment
2. ed. : Boston, Mass. : Focal Press : cop. 2008 : xvi, 479 s. :
ISBN: 978-0-240-80959-5
Mandatory
Search the University Library catalogue
O'Rourke Michael
Principles of three-dimensional computer animation : modeling, rendering, and animating with 3D computer graphics
3. ed. : New York : Norton : cop. 2003 : 395 s. :
ISBN: 0-393-73083-2
Mandatory
Search the University Library catalogue
O'Rourke Michael
Principles of three-dimensional computer animation : modeling, rendering, and animating with 3D computer graphics
3. ed. : New York : Norton : cop. 2003 : 395 s. :
ISBN: 0-393-73083-2
Mandatory
Search the University Library catalogue
Flaxman Tereza.
Maya 2008 character modeling and animation : principles and practices
Boston, Mass. : Thomson Course Technology : c2008. : xii, 449 p. :
ISBN: 978-1-58450-556-3
Search the University Library catalogue
Gelernter David
Mirror worlds : or the day software puts the Universe in a shoebox ... how it will happen and what it will mean
New York : Oxford Univ. Press : 1991 : 237 s. :
ISBN: 0-19-506812-2
Search the University Library catalogue
Benyon David.
Designing interactive systems : a comprehensive guide to HCI and interaction design
2nd ed. : Harlow, England ;a N.Y. : Addison Wesley : 2010. : 712 p. :
ISBN: 978-0-321-43533-0
Search the University Library catalogue
Rules of play : game design fundamentals
Salen Katie, Zimmerman Eric.
Cambridge, Mass. ;a London : MIT : cop 2004 : 672 s. :
ISBN: 0-262-24045-9
Search the University Library catalogue
Miller Carolyn Handler.
Digital storytelling : a creator's guide to interactive entertainment
Boston, Mass. : Focal Press : 2004. : xviii, 453 p. :
ISBN: 0-240-80510-0 (pbk. : alk. paper)
Search the University Library catalogue
O'Rourke Michael
Principles of three-dimensional computer animation : modeling, rendering, and animating with 3D computer graphics
3. ed. : New York : Norton : cop. 2003 : 395 s. :
ISBN: 0-393-73083-2
Search the University Library catalogue
O'Rourke Michael
Principles of three-dimensional computer animation : modeling, rendering, and animating with 3D computer graphics
3. ed. : New York : Norton : cop. 2003 : 395 s. :
ISBN: 0-393-73083-2
Search the University Library catalogue
Flaxman Tereza.
Maya 2008 character modeling and animation : principles and practices
Boston, Mass. : Thomson Course Technology : c2008. : xii, 449 p. :
ISBN: 978-1-58450-556-3
Search the University Library catalogue
Gelernter David
Mirror worlds : or the day software puts the Universe in a shoebox ... how it will happen and what it will mean
New York : Oxford Univ. Press : 1991 : 237 s. :
ISBN: 0-19-506812-2
Search the University Library catalogue
Designing interactive systems : people, activities, contexts, technologies
Benyon David, Turner Phil, Turner Susan
Harlow : Addison-Wesley : 2005 : 789 s. :
ISBN: 0-321-11629-1 (hbk.)
Search the University Library catalogue
Rules of play : game design fundamentals
Salen Katie, Zimmerman Eric.
Cambridge, Mass. ;a London : MIT : cop 2004 : 672 s. :
ISBN: 0-262-24045-9
Search the University Library catalogue
Miller Carolyn Handler.
Digital storytelling : a creator's guide to interactive entertainment
Boston, Mass. : Focal Press : 2004. : xviii, 453 p. :
ISBN: 0-240-80510-0 (pbk. : alk. paper)
Search the University Library catalogue
O'Rourke Michael
Principles of three-dimensional computer animation : modeling, rendering, and animating with 3D computer graphics
3. ed. : New York : Norton : cop. 2003 : 395 s. :
ISBN: 0-393-73083-2
Search the University Library catalogue
O'Rourke Michael
Principles of three-dimensional computer animation : modeling, rendering, and animating with 3D computer graphics
3. ed. : New York : Norton : cop. 2003 : 395 s. :
ISBN: 0-393-73083-2
Search the University Library catalogue
Flaxman Tereza.
Maya 2008 character modeling and animation : principles and practices
Boston, Mass. : Thomson Course Technology : c2008. : xii, 449 p. :
ISBN: 978-1-58450-556-3
Search the University Library catalogue
Gelernter David
Mirror worlds : or the day software puts the Universe in a shoebox ... how it will happen and what it will mean
New York : Oxford Univ. Press : 1991 : 237 s. :
ISBN: 0-19-506812-2
Search the University Library catalogue