"False"
Skip to content
printicon
Main menu hidden.
Syllabus:

Visual Interactive Simulation, 7.5 Credits

The course is discontinued

Swedish name: Visuell interaktiv simulering

This syllabus is valid: 2009-05-11 valid to 2010-11-07 (newer version of the syllabus exists)

Course code: 5DV058

Credit points: 7.5

Education level: Second cycle

Main Field of Study and progress level: Computing Science: Second cycle, has only first-cycle course/s as entry requirements
Computational Science and Engineering: Second cycle, has only first-cycle course/s as entry requirements

Grading scale: Pass with distinction, Pass with merit, Pass, Pass with distinction, Pass, Fail

Responsible department: Department of Computing Science

Contents

This is an advanced course in interactive visual simulation methods. It goes into depth about the theoretical methods and should also give a good orientation about contemporary trends in research and industry. It will also give practical experience from implementation of methods and algorithms and simple applications. Much focus is on visual results and interactivity. Models and algorithms covered include dynamic simulation of rigid bodies, particle systems, deformable materials, liquids and cloth. Methods covered include constraints and joints, linear complementarity, impulse methods, penalty methods, elasticity, mass-spring-models, computational geometry, numerical integration of differential equations and collision detection of geometric objects and particles. Also covered are measures of stability, scalability, precision and realism for interactive methods as well as software engineering of “physics engines”, connections to computer graphics, usability and productivity, software reuse and modularity. Application areas include vehicle dynamics, bio mechanics, robotics, machineries, and industry areas such as computer games, training simulators, educational applications, virtual reality, design and prototyping, animated film and visual effects in movies.

Required Knowledge

Univ: To be admitted you must have 60 ECTS-credits in Computing Science or two years of completed studies, in both cases including C-programming and Unix (5DV066)or Introductory Programming (5DV035), Scientific Computing, (5DV005) or Numerical Methods in Physics(TFYc20) and Computer Graphics and Visualization, (5DV009) or equivalent. English proficiency equivalent to IELTS Academic Training –minimum score 5.0 with no individual score below 4.5 (Tests taken before January 2005 not admissible or TOEFL – minimum score 500 on paper based test and not below 4.0 on the TWE, Alternatively 173 on computer based test with iBT61 is also required as well as basic entrance requirements for higher studies in Swedish language proficiency if the course is taught in Swedish.

Literature

Valid from: 2009 week 20

Erleben Kenny
Physics-based animation
1. ed. : Hingham, Mass. : Charles River Media : cop. 2005 : xii, 817 s. :
ISBN: 1-58450-380-7 (inb.)
Search the University Library catalogue