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Syllabus:

Video games and learning I, 7.5 credits

Swedish name: Datorspel och lärande I
This syllabus is valid: 2015-08-24 valid to 2020-08-30 (newer version of the syllabus exists)
Syllabus for courses starting between 2015-08-24 and 2020-08-30
Course code: 2IT004
Credit points: 7.5
Education level: First cycle
Main Field of Study and progress level: No main field: First cycle, in-depth level of the course cannot be classified
Grading scale: Pass with distinction, Pass, Fail
Responsible department: Department of Applied Educational Science
Revised by: Head of Department of Applied Educational Science, 2015-06-10

Required Knowledge

General entry requirements

Literature

Palmquist Adam
Det spelifierade klassrummet
Upplaga 1 : Lund : Studentlitteratur : [2018] : 248 sidor :
ISBN: 9789144119120
Mandatory
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Whitton Nicola
Digital games and learning : research and theory
New York : Routledge : [2014] : 1 online resource (xiv, 215 pages) :
ISBN: 0203095936-
Mandatory
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När datorspelandet blir problematiskt : en kunskapsöversikt om gaming disorder hos barn och unga
Rangmar Jenny, Thomée Sara
Göteborg : Länsstyrelsen Västra Götaland : 2019 : 46 sidor :
Fritt tillgänglig på Länsstyrelsen Västra götalands läns webbplats
Mandatory

Farber Matthew
Gamify your classroom : a field guide to game-based learning
revised edit : New York : Peter Lang Publishing Inc : 2017 : 346 sidor :
ISBN: 9781433135026
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Föräldrar och e-sport : att vara förälder till en e-sportare
Englin Jesper, Tennivaara Sabina
[Sverok] : [2016?] : 44 s. :
ISBN: 9789163907012
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What's the problem in problem gaming? : Nordic research perspectives
Enevold Jessica, Thorhauge Anne Mette, Gregersen Andreas
Göteborg : Nordicom : [2018] : 123 sidor :
ISBN: 9789187957888
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Whitton Nicola
Digital games and learning : research and theory
New York : Routledge : [2014] : 1 online resource (xiv, 215 pages) :
ISBN: 0203095936-
Mandatory
Search the University Library catalogue

Farber Matthew
Gamify Your Classroom: A Field Guide to Game-Based Learning
NY: Peter Lang Publishing, Inc : 2015 :

Mandatory

Gee James Paul
What video games have to teach us about learning and literacy
Rev. and updated ed. : New York : Palgrave Macmillan : 2007 : 249 s. :
ISBN: 1-4039-8453-0 (hft)
Mandatory
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Kafai Yasmin B.
Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming
Cambridge, Mass. : MIT Press : 2008 : xxv, 371 s., [16] p. of plates :
ISBN: 978-0-262-11319-9 (inb.)
Mandatory
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