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Information for students, faculty and staff regarding COVID-19. (Updated: 11 May 2021)

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Syllabus:

Video games and learning I, 7.5 Credits

Swedish name: Datorspel och lärande I

This syllabus is valid: 2020-08-31 and until further notice

Course code: 2IT004

Credit points: 7.5

Education level: First cycle

Main Field of Study and progress level: No main field: First cycle, in-depth level of the course cannot be classified

Grading scale: VG Pass with distinction, G Pass, U Fail

Responsible department: Department of Applied Educational Science

Revised by: Head of Department of Applied Educational Science, 2020-06-11

Required Knowledge

General entry requirements

Literature

Valid from: 2020 week 36

Palmquist Adam
Det spelifierade klassrummet
Upplaga 1 : Lund : Studentlitteratur : [2018] : 248 sidor :
ISBN: 9789144119120
Mandatory
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Whitton Nicola
Digital games and learning [Elektronisk resurs] : research and theory
New York : Routledge : [2014] : 1 online resource (xiv, 215 pages) :
ISBN: 0203095936-
Mandatory
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När datorspelandet blir problematiskt : en kunskapsöversikt om gaming disorder hos barn och unga
Rangmar Jenny, Thomée Sara
Göteborg : Länsstyrelsen Västra Götaland : 2019 : 46 sidor :
Fritt tillgänglig på Länsstyrelsen Västra götalands läns webbplats
Mandatory

Farber Matthew
Gamify your classroom : a field guide to game-based learning
revised edit : New York : Peter Lang Publishing Inc : 2017 : 346 sidor :
ISBN: 9781433135026
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Föräldrar och e-sport : att vara förälder till en e-sportare
Englin Jesper, Tennivaara Sabina
[Sverok] : [2016?] : 44 s. :
ISBN: 9789163907012
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What's the problem in problem gaming? : Nordic research perspectives
Enevold Jessica, Thorhauge Anne Mette, Gregersen Andreas
Göteborg : Nordicom : [2018] : 123 sidor :
ISBN: 9789187957888
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