Palmquist Adam Det spelifierade klassrummet Upplaga 1 : Lund : Studentlitteratur : [2018] : 248 sidor : ISBN: 9789144119120 Mandatory Search the University Library catalogue
Whitton Nicola Digital games and learning : research and theory New York : Routledge : [2014] : 1 online resource (xiv, 215 pages) : ISBN: 0203095936- Mandatory Search the University Library catalogue
Farber Matthew Gamify your classroom : a field guide to game-based learning revised edit : New York : Peter Lang Publishing Inc : 2017 : 346 sidor : ISBN: 9781433135026 Search the University Library catalogue
Föräldrar och e-sport : att vara förälder till en e-sportare Englin Jesper, Tennivaara Sabina [Sverok] : [2016?] : 44 s. : ISBN: 9789163907012 Search the University Library catalogue
What's the problem in problem gaming? : Nordic research perspectives Enevold Jessica, Thorhauge Anne Mette, Gregersen Andreas Göteborg : Nordicom : [2018] : 123 sidor : ISBN: 9789187957888 Search the University Library catalogue
Whitton Nicola Digital games and learning : research and theory New York : Routledge : [2014] : 1 online resource (xiv, 215 pages) : ISBN: 0203095936- Mandatory Search the University Library catalogue
Gee James Paul What video games have to teach us about learning and literacy Rev. and updated ed. : New York : Palgrave Macmillan : 2007 : 249 s. : ISBN: 1-4039-8453-0 (hft) Mandatory Search the University Library catalogue
Kafai Yasmin B. Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming Cambridge, Mass. : MIT Press : 2008 : xxv, 371 s., [16] p. of plates : ISBN: 978-0-262-11319-9 (inb.) Mandatory Search the University Library catalogue