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Published: 2016-11-29

Read the special section on historical games in the Rethinking History Journal

NEWS Anna Foka at Humlab informs that the special section on historical games in the Rethinking History Journal is now available.

This includes:

"What is Historical Game Studies?" - by the guest editors (Adam Chapman, me, and Jonathan Westin), exploring the history, current state and possible future of historical game studies, as well as attempting to provide a working definition for the field.

"Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin's Creed: Freedom Cry" - by Emil Lundedal Hammar, using Assassin's Creed: Freedom Cry as a case study to consider the relationship between games and cultural memory, particularly as this relationship relates to marginalised identities.

"Reflections of history: representations of the Second World War in Valkyria Chronicles" - by Johannes Koski, analysing Valkyria Chronicles in order to explore the complex ways that fantastical representations of the past can engage notions of authenticity and open up for sophisticated commentary on historical representation itself.

"But that's not accurate: the differing perceptions of accuracy in cultural-heritage videogames between creators, consumers and critics" by Tara Copplestone, providing some much needed data and analysis on perspectives on accuracy in cultural-heritage (historical) games across 3 key stakeholder groups (members of the games industry; players; and cultural heritage professionals)

Find the articles and more information here

For those without access, Anna Foka says that they also have 50 copies of their article ("What is Historical Game Studies?") that they can provide if you need. Please feel free to contact anna.foka@umu.se

Editor: Per Melander