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Research project The aim of this project is to measure curiosity and assess its role in learning.
Curiosity causes humans to invest much time on exploratory activities. We may watch TV, play computer games, gossip with friends, leisurely browse the web and get involved in a host of other activities mainly for satisfying curiosity and by extension induce learning. This pervasiveness of curiosity in our daily lives as well as its apparent role in motivating learning suggests curiosity is largely beneficial. But curiosity can be a double-edged sword. It can both stimulate and drive depth learning, but also distract from the completion of important tasks. In this project, we investigate the role of expected information gain, topical interest, as well as cognitive and personality traits to assess the basic principles of curiosity and how they determine learning outcomes.