Research in the field of hybrid and augmented environments, virtual embodiment, digital-physical boundary crossing and human-machine interaction (HMI) and cognition with a focus on AI.
Hci in games: 8th International conference, HCI-games 2026, held as part of the 28th HCI international conference, HCII 2026, Montreal, QC, Canada, July 26–31, 2026, proceedings, part i, Cham: Springer 2026 : 169-185
Gender on Display: Identity and Representation in Popular Culture, Berlin, Germany: Peter Lang Group AG, Lausanne, Switzerland / Published by Peter Lang GmbH 2026 : 127-144
Human Rights in Immersive Realities (Xr): Freedom of Expression, Justice, Children's Rights and Well-Being: Children's rights Division CoE, Rodica Ciochina, Michele Di Dalmazi, Marco Gillies, Sylvia Xueni Pan, Yannick Prié, Mavi Sanchez-Vives, Piotr Skrzypczynski, Mel Slater, Anthony Steed : 61-70
Artificial Intelligence in HCI: 7th International Conference, AI-HCI 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Montreal, QC, Canada, July 26–31, 2026, Proceedings, Part IV, Cham: Springer 2026 : 152-168
Wrångemyr, Katarina; Arnö, Niklas; Geniş-Ergün, Burçin; et al.
13th Beyond Humanism Conference (BHC), CRISES AND THE POSTHUMAN: Post- Trans- and Metahumanist Reflections on Contemporary Challenges,University of the Aegean, Mytilini, Lesvos, Greece – 3-7 July, 2023
My previous teaching areas include Immersive experience design, Design thinking, Human-centric design, Contemporary game engines, Interaction design theory and application, Human-Machine Interface, Immersive VR environment design, Game mechanics, Multi-dimensional design, Digital art and aesthetics and various grad supervisions and design workshops for kids and adults at various age groups.