"False"
Skip to content
umu.se
For students
Library
For staff
Login
Students
View your schedule and courses
Edit
Edit content at umu.se
Svensk webbplats
Search
Menu
X close menu
Menu
Search
Search within:
Search within:
All
Education
Research
Staff
Student web
News
Staff web
Other search services
Find courses and programmes
Library search tool
Search the legal framework
Main menu hidden.
Login
Students
View your schedule and courses
Edit
Edit content at umu.se
Svenska
Kalle Jegers
Contact
E-mail
kalle.jegers@umu.se
Phone
+46 70 863 26 07
Works at
Affiliation
Adjunct associate professor at
Department of Informatics
Location
MIT-huset, Campustorget 5, MIT.F.432
Umeå universitet, 901 87 Umeå
Publications
Publications
2009
Pervasive GameFlow: Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games
Research reports in informatics
, 09.01
Jegers, Kalle
2009
Elaborating Eight Elements of Fun: Supporting Design of Pervasive Player Enjoyment
Computers in Entertainment
, ACM Press 2009, Vol. 7, (2)
Jegers, Kalle
2009
How Applicable is Your Evaluation Methods–Really?: Analysis and Re-design of Evaluation Methods for Fun and Entertainment
ACHI'09
, IEEE 2009 : 324-328
Wiberg, Charlotte; Jegers, Kalle; Desurvire, Heather
2008
Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games.
proceedings of ICIW'08: Third International Conference on Internet and Web applications and Services, Athens, Greece, 8-13 June, 2008. (IEEE XPlore).
, IEEE Computer society Press 2008 : -
Jegers, Kalle
2007
Point or click?: Evaluating two input modalities for mobile games
Proceedings of the Second International Conference on Internet and Web Applications and Services
Bodén, Johan; Jegers, Kalle; Lidström, Mattias; et al.
2007
Evaluating fun and entertainment: Developing a conceptual framework design of evaluation methods
INTERACT'07: Facing Emotions: Responsible experiential design
Desurvire, Heather; Jegers, Kalle; Wiberg, Charlotte
2007
Developing A Conceptual Framework for Analysis and Design of Evaluation Methods
INTERACT'07: Facing Emotions: Responsible experiential design
Desurvire, Heather; Jegers, Kalle; Wiberg, Charlotte
2007
Pervasive GameFlow.: A Validated Model of Player Enjoyment in Pervasive Gaming
Concepts and Technologies for Pervasive Games: A Reader for Pervasive Gaming Research vol 1
, Shaker Verlag, Aachen, Germany 2007 : -
Jegers, Kalle
2007
Usability Evaluation and Cross Media Entertainment
Proceedings of the 1st International Conference on Cross Media Interaction Design
: -
Jegers, Kalle
2007
Pervasive game flow: understanding player enjoyment in pervasive gaming
Computers in Entertainment
, ACM Digital Library 2007, Vol. 5, (1)
Jegers, Kalle
2007
Cross Media Interaction Design
CHI'07: Workshop HCI and New Media Arts: Technology and Evaluation
Wiberg, Charlotte; Jegers, Kalle; Bodén, Johan
2006
Pervasive Gaming in the Everyday World
IEEE Pervasive Computing
, Vol. 5, (1)
Jegers, Kalle; Wiberg, Mikael
2005
Pervasive gaming meets CSCW: Continuity, Collaboration & Context
"Computer games & CSCW" workshop at the 9th European Conference on Computer-Supported Cooperative Work (ECSCW ´05)
: -
Jegers, Kalle; Wiberg, Charlotte; Wiberg, Mikael
2004
User Behavior in Pervasive Gaming
IEEE Pervasive computing: Mobile and Ubiquitous Systems: work-in-progress paper
, Vol. 3, (1) : 35-37
Jegers, Kalle; Wiberg, Mikael
2003
FunTain: Design Implications for Edutainment Games
Ed-Media'03: World Conference on Educational Multimedia, Hypermedia and Telecommunications (Ed-Media), Chesapeake, VA, AACE
Jegers, Kalle; Wiberg, Charlotte
2003
Satisfaction and learnability in edutainment: A usability study of the knowledge game ‘Laser Challenge’at the Nobel e-museum
HCI International: 10th International Conference on Human Computer Interaction
Wiberg, Charlotte; Jegers, Kalle
View publications in DiVA
+ Show more
- Show less