The course covers the basics in 2- and 3-dimensional computer graphics and applications of these in a graphical library. The course consists of two parts.
Part 1, theory, 4.5 credits. This part covers the different steps to generate a rendered image from an object description of a 2D- or 3D-modell. Algorithms and methods that are covered are: geometric projections, transformations, and coordinate systems; parametric curves; deciding upon visible lines and surfaces (clipping); basic color theory; texture mapping; and lightning and shading.
Part 2, graphics programming, 3 credits. This part practice the software engineering proficiency in using a computer graphics standard such as OpenGL together with C++ for graphics programming in 2D and 3D.
Univ: To be admitted you must have 60 ECTS-credits in Computing Science or two years of completed studies within a study programme (120 ECTS-credits). In both cases, the studies must include at least 22.5 ECTS-credits in mathematics including at least 7.5 ECTS-credits within Linear Algebra (e.g. 5MA019), and the course Programming in Unix (5DV088) or equivalent.
Proficiency in English equivalent to Swedish upper Secondary course English A/5. Where the language of instruction is Swedish, applicants must prove proficiency in Swedish to the level required for basic eligibility for higher studies.
Applicants in some programs at Umeå University have guaranteed admission to this course. The number of places for a single course may therefore be limited.
Application deadline was
16 April 2018.
Please note: This second application round is intended only for EU/EEA/Swiss citizens.