Digitialisation enables human-machine interaction and interaction between people over great geographic distances. Digitalisation also gives rise to large amounts of data, not least that associated with the phenomenon of industrial IT, social media and the Internet of Things. The question is how can all this data be transformed into meaningful information and provide a basis for better decisions and actions.
More specifically, we examine how explorative data visualisation can inform and be used to create meaning from otherwise incalculable amounts of data. An additional example of large information and communication platforms are our social media. Here we are interested in how interaction takes place, both with and through the media, and how use shapes the media. We also conduct research on digital materiality and research into IT use, interaction and experiences - the interactions between humans and computers and within different types of social activities.
Examples of research questions
How can we design future work environments and technologies to achieve effective and sustainable activities?
How can we, for example, create rich information flows without simultaneously contributing to the occurrence of work fragmentation and stress?
How can we design interactive and social media and the use thereof in order to achieve individual and organizational goals?
In what ways are our working, as well as our private, lives impacted by the use of advanced mobile and cross-border technologies?
How should we as individuals handle this impact?
What does it entail to consider and apply the design of IT from a craft perspective?
How do the workings and abilities of traditional craftsmen, relative to those of engineers or artists, relate to the scope of the seemingly immaterial field of IT?
What can we learn from the maker-movement in order to develop pedagogical approaches in IT programs?
How are our experiences formed by and through human-computer interaction?