The goal of the course is to give a theoretical base for design and development of Virtual Environments (VE), including practical experience of working with design and development with a focus on real-time graphics. The course covers algorithms to efficiently render a complex scene in real-time.
Topics of the course are: The scene graph as a rendering architecture. High level languages for shader development. Algorithms for efficient rendering of shadows, reflection and refraction. Speedup techniques such as culling and level-of-detail. Intersection and collision detection. Computer hardware and interaction devices. Interaction techniques in VE:s, spatial (3D) sound. Overview of applications and application areas.
The course can be included in the Master's Program in Computational Science and Engineering.
Univ: To be addmitted you must have 60-ECTS credits in Computing Science or 2 years of completed studies, in both cases including Scientific Computing, (5DV005), C-programming and Unix, (5DV088) and Computer Graphics and Visualization, (5DV111) or equivalent.
English proficiency equivalent to English A from Swedish Upper secondary education. (IELTS (Academic) with minimum score 5.5 and no individual score below 5.0. TOEFL (Paper based with minimum score 530 and minimum TWE 4). TOEFL (Internet based with minimum score 72 and minimum Written 17)). Basic entrance requirements for higher studies in Swedish language proficiency is also required if the course is taught in Swedish.
Applicants in some programs at Umeå University have guaranteed admission to this course. The number of places for a single course may therefore be limited.
Application and Tuition fees
As a citizen of a country outside the European Union (EU), the European Economic Area (EEA) or Switzerland, you are required to pay application and tuition fees for studies at Umeå University.