The course deals with rendering of 3D models with a focus on real time. Illumination models, advanced texturing, programming of hardware accelerated graphics accelerations and spatial (3D) sound. It also covers data structures for culling and algorithms for speeding up rendering. Hardware and peripheral equipment for 3D interaction. It gives an overview of applications areas such as computer games, training simulators and virtual reality.
The course consists of a theoretical part and a mandatory part in which the student will learn to develop and use a rendering platform for real time graphics and VR.