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Pedagogical development

Humlab conducts projects in digital pedagogical development for research and educational purposes. We are also engaged in developing physical environments best suited for hybrid meetings and lectures.

What is pedagogical development?

Humlab plays a key role in several, varied projects in education and training at undergraduate- and doctoral levels, as well as tertiary levels outside of academia. Our staff are actively developing formats and methods for hybrid presentations and lectures. We also arrange AI Literacy workshops, aimed at strengthening general competence in artificial intelligence.

As examples of pedagogical development, we have contributed technical expertise and method development in:

The embodied knowledge of sloyd project is an example of how online teaching has become increasingly integrated into higher education. This has meant that practical and creative subjects, such as sloyd, have had to develop new forms of teaching, for example by using motion capture technology for learning.
Tradition meets technology

The Melody project which aim to define, develop and deploy a harmonised CBRNE training curriculum for first responders and medical staff across the EU.
Melody

The Rave project which developed methods for revealing linguistic stereotyping using digital media. Rave sought to find methods for raising awareness on matters related to language stereotyping among teacher trainees, and other professional programs.
Stereotyping

The Utopia project is a computer game developed to teach pupils at ages 9–13 about democracy. In the interactive game Utopia World, the premise is that “we will go further and reach higher if we work together”.
Utopia world

 

Technical support and expertise

Carl-Erik Engqvist
Artistic director
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Jim Robertsson
IT systems administrator
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Jon Svensson
IT educationalist
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Mattis Lindmark
System developer
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Latest update: 2026-06-26