Many of the agent models we build concern stakeholders outside academia, from domain experts to policymakers to the general public, and we're not always doing the best of jobs communicating with them. Part of the issue is due to the software we use to build agent models, such as NetLogo, which can be aggressively user-unfriendly to laypeople.
However, using newer, shinier software like the Unity game engine comes with its own challenges. In this presentation, I will talk about reasons to communicate your models to stakeholders, how we used Unity for this purpose, and what advantages or disadvantages we encountered.
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