The course covers the basics in 2- and 3-dimensional computer graphics and applications of these in a graphical library. The course consists of two parts.
Part 1, theory, 4.5 credits. This part covers the different steps to generate a rendered image from an object description of a 2D- or 3D-modell. Algorithms and methods that are covered are: geometric projections, transformations, and coordinate systems; parametric curves; deciding upon visible lines and surfaces (clipping); basic color theory; texture mapping; and lightning and shading.
Part 2, graphics programming, 3 credits. This part practice the software engineering proficiency in using a computer graphics standard such as OpenGL together with C++ for graphics programming in 2D and 3D.
The information below is only for exchange students
Starts
31 October 2023
Ends
14 January 2024
Study location
Umeå
Language
English
Type of studies
Daytime,
50%
Required Knowledge
At least 90 ECTS, including 60 ECTS Computing Science, or at least 120 ECTS within a study programme. At least 7.5 ECTS programming; 7.5 ECTS object-oriented programming; 7.5 ECTS data structures and algorithms; 7.5 ECTS linear algebra; and 7.5 ECTS differential calculus.
Selection
Students applying for courses within a double degree exchange agreement, within the departments own agreements will be given first priority. Then will - in turn - candidates within the departments own agreements, faculty agreements, central exchange agreements and other departmental agreements be selected.
Application code
UMU-A5700
Application
This application round is only intended for nominated exchange students. Information about deadlines can be found in the e-mail instruction that nominated students receive.
The application period is closed.